A secret organization to plot against your rulers - Build layers of intrigue in your campaign with this roguish group of merchants, contacts, allies and foes working for their own agenda.
Each product has Further Adventure™ hooks to aid in writing follow up quests, and an exclusive spell, monster, item, god, or optional rule that is previously unpublished.
Tags: Combat, Greater Knight Of Three Water Keep, Humanoid, Lesser Knight Of Three Water Keep, The Crown Of Three Water Keep, Three Water Keep's Men
100 encounters in 10 new environments - Even more encounters! Over 20 new monsters, lots of new traps, skill challenges, and roleplay. Pre-rolled treasure to reduce DM prep time, and 300 Further Adventure™ hooks
When one door won't open, try breaking and entering. - 19 locks for every level of difficulty and sophistication, includes a new poisonous plant!