When one door won't open, try breaking and entering. - 19 locks for every level of difficulty and sophistication, includes a new poisonous plant!
Each product has Further Adventure™ hooks to aid in writing follow up quests, and an exclusive spell, monster, item, god, or optional rule that is previously unpublished.
Tags:
Doors, Locks, LocksAndDoors, Traps
A system-neutral zine for all TTRPG genres, created for ZineQuest 2024. - 48 pages of adventure, puzzles, GM advice, fiction, magic items, and world building. Includes Junkbot, a ready to play one-shot and mini RPG.
Expanded combat and spell mechanics, new classes, and exploration in shattered worlds - An endless Sea Eternal setting, including NPCs, monsters, magic items, spells, non-combat character classes, and a host of new 5E game mechanics for different styles of play.