Ten encounters in deep and wild jungle lands - Take great care deep in the jungle, or you might never make it back. Includes new monsters, foes, and potential allies.
Each product has Further Adventure™ hooks to aid in writing follow up quests, and an exclusive spell, monster, item, god, or optional rule that is previously unpublished.
100 new 5E Monsters - Expand your campaign with even more monsters, spells, and magic items from this and other worlds.
A detailed medieval castle, castle errands, siege encounters, expanding influence, and a sidequest. - Newly revised and expanded content for entire campaigns within and defending the castle walls.
A detailed city for your heroes to defend - This followup to Carbide City #1 includes a comic, playable 5E adventure, fifteen locations in Carbide City, six new playable archetypes, new foes, and tons of additional advancements.