Encounters and surprises within the castle walls - So much more can happen within the castle walls than just seeking an audience. Ten plots, surprises, and encounters to keep your party occupied during their stay.
Each product has Further Adventure™ hooks to aid in writing follow up quests, and an exclusive spell, monster, item, god, or optional rule that is previously unpublished.
Tags: Among The Halls, Beast, Combat, Commoner, Deer, Dire Falcon, Giant Crawfish, Giant Rat, Humanoid, Level 1, Level 2, Level 3, Level 4, Not-Quite-a-Knight Fredrick, Polin( Guard), Quick Lindy( Spy), Role Play, Skill Challenge, Young Lord Erkk
When one door won't open, try breaking and entering. - 19 locks for every level of difficulty and sophistication, includes a new poisonous plant!
Over 100 creatures for your campaign - Lore, Harvest Mechanics, Tactics, Treasure and 300 Further Adventure hooks to expand your campaign world.