A secret organization to plot against your rulers - Build layers of intrigue in your campaign with this roguish group of merchants, contacts, allies and foes working for their own agenda.
Each product has Further Adventure™ hooks to aid in writing follow up quests, and an exclusive spell, monster, item, god, or optional rule that is previously unpublished.
Tags: Combat, Greater Knight Of Three Water Keep, Humanoid, Lesser Knight Of Three Water Keep, The Crown Of Three Water Keep, Three Water Keep's Men
Over 100 creatures for your campaign - Lore, Harvest Mechanics, Tactics, Treasure and 300 Further Adventure hooks to expand your campaign world.
Encounters and surprises within the castle walls - So much more can happen within the castle walls than just seeking an audience. Ten plots, surprises, and encounters to keep your party occupied during their stay.