When one door won't open, try breaking and entering. - 19 locks for every level of difficulty and sophistication, includes a new poisonous plant!
Each product has Further Adventure™ hooks to aid in writing follow up quests, and an exclusive spell, monster, item, god, or optional rule that is previously unpublished.
Tags: Doors, Locks, Locks And Doors, Traps
Over 100 creatures for your campaign - Lore, Harvest Mechanics, Tactics, Treasure and 300 Further Adventure hooks to expand your campaign world.
Encounters and surprises within the castle walls - So much more can happen within the castle walls than just seeking an audience. Ten plots, surprises, and encounters to keep your party occupied during their stay.