When one door won't open, try breaking and entering. - 19 locks for every level of difficulty and sophistication, includes a new poisonous plant!
Each product has Further Adventure™ hooks to aid in writing follow up quests, and an exclusive spell, monster, item, god, or optional rule that is previously unpublished.
Tags:
Doors, Locks, LocksAndDoors, Traps
Expanded combat and spell mechanics, new classes, and exploration in shattered worlds - An endless Sea Eternal setting, including NPCs, monsters, magic items, spells, non-combat character classes, and a host of new 5E game mechanics for different styles of play.
100 More fully detailed NPCs for your campaign - Allies, Contacts, Foes that level with the party, and Merchants to expand any 5th Edition game world.